
iArt.ai
iArt.ai is an AI motion graphics tool that turns a text prompt, a Figma file, a data set or an audio clip into vector animation. It exports MP4 up to 4K and runs entirely in the browser.
What is iArt.ai?
iArt.ai is an AI motion graphics tool. You describe an animation in ordinary language, or hand it a file, and an agent builds the piece scene by scene: layout, typography, timing, transitions. The result downloads as MP4 at up to 4K and 60 fps, or travels as a share link. Everything happens in the browser at app.iart.ai, with nothing to install and no render queue.
The distinction the product insists on is worth taking seriously. Tools such as Sora or Runway generate footage, pixels, people, landscapes. iArt.ai generates vector motion graphics: type that lands where it should, layouts that hold, figures that stay exactly as entered. The vendor's own reference point is an Apple keynote rather than stock video, and the practical consequence is that numbers and copy do not drift, which matters the moment an animation carries data.
Three entry points are offered. Concept to motion covers explaining a process, an algorithm or a strategy. Design to motion takes a Figma mockup or a brand poster and sets it moving without altering a colour. Voice to sync clones your voice or uses built-in text-to-speech, then places the graphics on your stresses and pauses. Around those, eleven documented use cases fan out: URL to video, explainer, After Effects replacement, SVG logo animation, kinetic typography, animated graphical abstracts for research papers, church motion graphics, promo video, animated charts, long-form faceless video and testimonial video.
Generation is not the end of it. A real editor sits behind the output, and the help centre documents editing through chat, combining and organising clips inside a project, checkpoints and versions, and audio settings. Batch generation is covered too.
The whole chain is multilingual: prompt, conversation with the agent, narration and on-screen text run in nine languages, so a localised version of the same animation no longer means duplicating compositions per locale. A community gallery of remixable templates and a twenty-one article help centre round out the product. Billing runs on credits, which the vendor puts at roughly $0.15 to $0.40 for a simple ten-second animation.
What it does
- Generate a complete motion graphics video from a plain-language description
- Animate a Figma mockup or a brand poster while keeping its exact colours and layout
- Turn a data set into an animated bar chart race, line reveal, KPI counter or donut chart
- Animate an SVG logo into a broadcast-style reveal chosen from the logo's own geometry
- Convert a web page URL, a PDF or an arXiv link into a narrated video
- Clone a voice, or take one from the library, and sync the graphics to its delivery
- Export MP4 at up to 4K and 60 fps, or hand over a share link that plays instantly
When to use iArt.ai / When not to
A quick filter to help you decide if iArt.ai is the right fit.
When to use iArt.ai
- Marketing and content teams that publish short animated video every week and cannot wait three weeks for an agency round
- Founders and solo operators who need a launch or product demo video without hiring a motion designer
- Instructional designers and teachers turning lessons, onboarding paths and training modules into animated explainers
- Analysts and researchers who need charts, KPI counters or a journal video abstract where every figure has to stay exact
- Designers who already have a Figma layout or an SVG logo and want it moving without opening After Effects
When not to use iArt.ai
- VFX artists needing rotoscoping, motion tracking or live-action compositing, which the vendor itself leaves to After Effects
- Anyone after photoreal footage or characters: the engine outputs vector motion graphics, never generated video
- Regulated work involving personal or confidential data, with no DPA, no certification and no stated position on model training
- Studios tied to broadcast delivery beyond MP4 H.264, since no ProRes, Lottie, animated SVG or alpha channel is documented
- Teams wanting an API, a mobile app or a shared workspace: this is one web app with link sharing and nothing more
How to use iArt.ai
A typical end-to-end flow, from setup to results.
- Create a free account at app.iart.ai with an email address and a password, no payment card, with a $5 credit already attached
- Choose a starting point: type a description, or drop in images, a Figma file, a document, an audio file or a link
- Set the voice, either cloned from your own or taken from the library, and add background music if the piece needs it
- Let the agent build the video scene by scene: about 30 seconds for a motion graphic, 30 to 90 for a full explainer
- Watch the draft and decide: keep it, or change a word in the prompt and regenerate for another 30 seconds
- Open the editor to adjust timing, colours, text and easing curves instead of regenerating the whole piece
- Assemble and organise several clips inside one project, using checkpoints and versions to keep earlier states
- Export as MP4, 1080p on Pro and 4K on Ultra, or copy a share link that plays without a download
- Read the two help centre articles on prompt writing if the outputs keep missing the mark
- Post on the feedback board for anything the help centre does not cover
Pros & Cons
Pros
- Turnaround measured in seconds rather than the two to twenty hours After Effects takes or the three to six weeks an agency quotes
- Nothing to learn before starting: writing a sentence replaces keyframing, and two help articles on prompt writing are the whole training
- Figures and copy stay exact because the output is vector rather than generated pixels, which is where AI video usually fails on data
- Genuinely editable after generation, so a wrong colour or a late cue is a fix rather than a full regeneration
- Free entry with a $5 credit and no payment card, then $20 a month, below After Effects at $22.99 and Vyond at $49
- Nine-language output from a single prompt, which removes the per-locale duplication that makes video localisation expensive
- Runs in a browser on any operating system, with no plugins, no local rendering and no render queue
Cons
- The publisher is effectively anonymous: no postal address, no legal form, no registration number and no named founder anywhere
- Nothing on the site says whether uploaded content trains the models, and no opt-out is documented
- No DPA, no Article 27 representative and no certification, which rules the tool out wherever personal data is involved
- Monthly credits reset on the billing date and do not roll over; only purchased top-up packs survive
- 4K requires the $50 Ultra plan, Pro stops at 1080p, and the free tier watermarks its exports
- A single export format, MP4 H.264, with no ProRes, no Lottie, no animated SVG and no documented alpha channel
- No public API, no mobile or desktop app, no team plan and no collaboration beyond sharing a link
Pricing & Plans
A permanent free tier is available at no cost, carrying a one-off $5 signup credit and requiring no payment card. The lowest paid entry point is the Pro plan at USD 20 per month on monthly billing; annual billing is advertised at a 20% saving, although the annual amount itself is not published. The Ultra plan sits above at USD 50 per month. Billing runs on credit consumption rather than seats, and the vendor puts a simple ten-second animation at roughly USD 0.15 to 0.40.
- one-off $5 signup credit
- AI-generated motion graphics
- AI voiceover
- background music library
- shareable video link
- no payment card required
- $30 of monthly credit (roughly 20 to 75 videos)
- 1080p HD export
- no watermark
- 3 cloned voices
- fast cloud rendering
- commercial usage rights
- $80 of monthly credit (roughly 53 to 200 videos)
- 4K Ultra HD export
- no watermark
- 10 cloned voices
- highest rendering priority
- commercial usage rights
- Annual billing — advertised at a 20% saving on the monthly rate
- with the annual amount not displayed on the pricing page
- Top-up credit packs — $10
- $50 and $100
- sold on Pro and Ultra only
- and they never expire
Data, GDPR & hosting
A consolidated view of how iArt.ai handles your data.
GDPR overview
Partial and undeclared. The privacy policy in force since 9 April 2026 never states that iArt.ai complies with the GDPR, and never states that it does not. It does grant the six data-subject rights, access, rectification, erasure, objection or restriction, portability and withdrawal of consent, subject to the user's location, and it opens a dedicated channel for them at privacy@iart.ai, listed on the contact page for data requests and GDPR enquiries. Beyond that the file is thin. No Article 27 representative is designated, no data protection officer is named, no data processing agreement is published or offered, and no certification such as SOC 2 or ISO 27001 is claimed. International transfers are acknowledged, including to the United States, under safeguards called appropriate but never named.
Who owns the data?
Under the Terms of Service you keep ownership of everything you upload or generate, defined as User Content. You grant iArt AI a non-exclusive, worldwide licence to process that content solely to provide the service, a scope limited to running the product with no broader commercial right claimed. You remain responsible for holding the rights to whatever you feed in, including images, audio and any voice you clone. The platform itself, its design, code and AI models, belongs to iArt AI. On the output side the vendor is unusually direct: Pro renders carry full commercial rights with no attribution, and it states that it owns nothing of what you produce.
Reuse rights
Outputs are yours to reuse without asking. The vendor states that you own the output and it owns nothing, and Pro plan renders carry full commercial usage rights with no attribution required, covering paid advertising, client deliverables, broadcast, social campaigns, sales presentations and internal communications. The restrictions sit upstream rather than downstream: you must legally hold the rights to every asset you feed in, including any voice you clone, and you must not generate harmful, illegal or misleading material. One practical caveat is that commercial rights attach to the paid tiers, and the free tier watermarks its exports.
Data retention & training
Hosting summary
No hosting country is declared as such. The privacy policy names providers rather than locations: Vercel for hosting, Supabase and MongoDB Atlas for databases, Airwallex for payments, plus Google Analytics 4, Mixpanel and Vercel Analytics for measurement. Section 9 acknowledges that data may be processed outside your country of residence, including in the United States, and describes the protections only as appropriate safeguards, naming neither standard contractual clauses nor any transfer framework. A DNS lookup on 7 September 2026 resolved the domain to 216.150.16.65, geolocated to the United States and announced by AS16509 (Amazon). That address is anycast, so it identifies a content delivery node and says nothing about where user data actually rests. Security is stated in general terms, with encryption in transit over TLS, secure authentication and access controls, and no mention of encryption at rest. No region can be selected and no data residency option is offered.
Things to keep in mind
Risks and trade-offs to weigh before adopting iArt.ai.
- You cannot find out who you are dealing with: no address, no legal form, no named person. If something goes wrong contractually there is no counterparty to write to beyond an email address
- Nothing on the site says whether your uploads train the models, and there is no opt-out. Feeding in an unreleased product, an internal roadmap or confidential figures is an unquantified risk
- Voice cloning invites a specific misuse: the terms make you responsible for holding the rights to the voice you clone, and nothing in the tool stops you from cloning someone else's without consent
- Speed erodes judgement. When a video costs thirty seconds and fifteen cents, review is the step that gets dropped, and the terms are explicit that outputs come as-is with no guarantee against errors or bias
- Leaning on prompt-to-video can quietly hollow out a skill. A team that never opens an animation tool loses the ability to judge whether an output is good, or to fix it when the generator cannot
- The credit model rewards volume and punishes pauses: unused monthly credit disappears on the billing date, which nudges people into generating for the sake of generating
- Your data may be processed outside your country, including in the United States, under safeguards the policy calls appropriate but never names, and no hosting region can be chosen
Setup & Integrations
Technical difficulty
Minimal. There is nothing to install: the product runs in any browser on any operating system. Signing up takes an email address and a password, with no payment card and a $5 credit already attached. No animation, design or keyframing skill is required, and no storyboard or brief is expected, since one sentence is enough to start a render. The first video is claimed in about thirty seconds. The only real learning curve is prompt writing, and the help centre devotes two articles to it while the interface suggests a starting prompt from whatever file you drop in.
Deployment
Integrations
Supported languages
Behind iArt.ai
Social
Resources
All the official URLs gathered for verification and reference.
Alternatives
Tools that compete with or complement iArt.ai.
Frequently asked questions
How is iArt.ai different from AI video generators such as Sora or Runway?
Can it replace After Effects entirely?
What does it cost, and is there a free option?
Do unused credits carry over to the next month?
Which formats and resolutions can I export?
Do I keep commercial rights to what I generate?
Can I work in a language other than English?
Is my content used to train the models?
Is there an API or a mobile app?
Should you pick iArt.ai?
iArt.ai occupies a narrower slot than its After Effects framing suggests, and it is better for it. It does not try to generate footage; it generates vector motion graphics, and that choice is what makes it dependable on the one thing generated video handles badly, namely numbers and text that have to be exactly right. For a marketing team shipping weekly social content, a founder who needs a launch video by Thursday, or a lecturer turning a process into an explainer, the value is plain: seconds instead of hours, twenty dollars instead of five thousand, and a real editor behind the output rather than a regenerate button.
The reservations are not about the product. They are about the company behind it. iArt AI publishes no postal address, no legal form, no registration number and no founder, and no public register connects any entity to the domain. There is no data processing agreement, no Article 27 representative, no certification, and, the gap that matters most, no statement anywhere about whether uploaded content trains the models, with no opt-out either. The privacy policy and terms both date from April 2026, and everything about the product reads as young.
That combination points to a clear reading. For public-facing creative work with no sensitive input, iArt.ai is an unusually good deal, and the free tier costs nothing to test. For anything touching personal data, client confidentiality or a regulated context, the missing paperwork is disqualifying until the publisher supplies it. Treat the credit model with the same care: monthly credits vanish on the billing date, the volume estimates are wide, and 4K sits behind the fifty-dollar tier. Worth a trial on its merits, and worth a second look before it carries anything confidential.
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