
Dollars MoCap
Dollars MoCap is a suite of nine markerless motion and facial capture programs from SunnyView Tech. Capture body, hands and face from a webcam, video file, depth camera, VR rig or iPhone, entirely on your own machine.
What is Dollars MoCap?
Dollars MoCap is a family of nine desktop programs for motion capture and facial capture, published by SunnyView Technology Co., Ltd., a company founded in 2017 around motion capture and virtual reality technologies. Its stated ambition is to put performance capture within reach of any creator rather than of studios alone.
The range splits into three groups. The four MoCap products handle the body: MONO reads face, hands and full body from a single webcam or a video file; DEEP adds a depth camera for firmer hip and foot tracking; VIVA uses HTC Vive and compatible VR hardware; SAYA turns one iPhone into a face, hand and upper-body rig. The three FaceCap products focus on expression: EGAO is a free webcam solution, NVIS runs on NVIDIA-accelerated cameras, and LINK routes Live Link Face into iClone. Two Interaction products complete the set: MOTS generates full-body animation from a text prompt, and SOMA recognises body and hand gestures from a camera feed.
Everything is computed locally and in real time. Nothing is uploaded, there is no queue and no cap on clip length, and batch processing runs entirely offline. Results leave the software two ways. They can be streamed live into Unreal Engine, Unity, Blender and iClone through native plugins, or over the VMC protocol into Animaze, Warudo, VRChat and any other VMC application. Or they can be exported as standard FBX files carrying facial expressions and as Cascadeur-ready BVH, which drop onto any rig in any DCC tool without a plugin. The only requirement on the character side is a humanoid skeleton, and the products can run alongside other trackers, the results being merged inside the engine.
A more unusual extension sits on GitHub: an open-source fork of GMR, General Motion Retargeting, which takes a Dollars MoCap performance over VMC and drives humanoid robots in real time.
Commercially the range is sold as perpetual licences, paid once, valid on as many computers as the buyer owns and including future upgrades; SAYA and MOTS also offer monthly or yearly terms. Documentation lives on a separate site, in English and Japanese.
What it does
- Capture full body, hands and face from a single webcam or a video file
- Track up to five performers at once from one camera, or pick one out of a group
- Drive a character live in Unreal Engine, Unity, Blender or iClone
- Export FBX carrying facial expressions, or Cascadeur-ready BVH
- Batch-process videos of any length, entirely offline
- Generate a full-body animation from a written prompt
- Retarget a captured performance onto a humanoid robot over the VMC protocol
When to use Dollars MoCap / When not to
A quick filter to help you decide if Dollars MoCap is the right fit.
When to use Dollars MoCap
- Independent animators and small studios that cannot fund a traditional motion capture stage
- Game developers working in Unity or Unreal Engine who need character animation without a mocap budget
- VTubers and live streamers driving an avatar in real time through VMC, Warudo or Animaze
- 2D animators using iClone or Cartoon Animator who want performance-driven motion
- Robotics researchers retargeting human motion onto humanoid robots through the open-source GMR project
When not to use Dollars MoCap
- Organisations with a compliance checklist: there is no DPA, no GDPR framework and no security certification
- Teams that need a cloud service or a public API, since everything here is software you install and run yourself
- Buyers who want the option of a refund, as every sale is final once a licence has been issued
- Users on modest hardware, because the advanced modes ask for an RTX 30-series GPU or an Apple M1 Max
- Productions that cannot control their shooting conditions, since lighting, background and wardrobe all change the result
How to use Dollars MoCap
A typical end-to-end flow, from setup to results.
- Download the program you need from the Download page for Windows, macOS or Linux in beta, or install Dollars SAYA from the App Store
- Register an account, which is required to launch any program and which starts as a trial account
- Connect your capture source: webcam, video file, depth camera, VR rig or iPhone, depending on the product
- Install the matching plugin in your engine: Dollars Live Link for Unreal Engine 5.3 and above, the OSC plugin for 4.26 and above, the Unity package, the Blender add-on or the iClone8 plugin
- Choose your output, either live streaming over a native plugin or the VMC protocol, or a file export in FBX or BVH
- Pick a Control Rig for retargeting; ready-made ones cover UE4 Mannequin, MetaHuman, Daz3D and Character Creator
- Set up the shot as the publisher recommends: clear separation from the background, bright lighting, no stripes or solid dark clothing, uncluttered set
- Record or stream, keeping in mind that a trial account pauses streaming for ten seconds every twenty and caps exports at twenty seconds per session
- Buy a licence on the Buy page using the email address of your account; the switch to a premium account happens within 24 hours of payment
- For support, send a video recording of the problem by email or ask on the Discord server
Pros & Cons
Pros
- Everything is computed on your own machine, with no upload, no queue and no per-minute quota
- Entry cost far below traditional motion capture: USD 119 for MONO, and one facial capture product that is free forever
- Perpetual licences that include future upgrades and are not tied to a single machine
- No specialist hardware needed for MONO or EGAO, since a webcam is enough
- Broad destination coverage: Unreal Engine, Unity, Blender, iClone, Cartoon Animator, vvvv, Animaze, Warudo, VRChat and Virt-A-Mate
- The free trial carries the same features as the paid version, so an evaluation is genuinely representative
- Active, visible development, with a dated changelog running to the end of June 2026
Cons
- No refunds under any circumstances once a licence has been issued
- Nine products sold separately, so a complete rig can mean buying several licences
- No postal address, no legal notice page and no registration number anywhere on the site
- No mention of the GDPR, no data processing agreement, no EU representative and no security certification
- Demanding hardware for the advanced modes, which ask for an RTX 30-series card or an Apple M1 Max
- Capture quality depends heavily on lighting, background and clothing, as the publisher itself warns
- No public API, no web version, and Linux support limited to MONO in beta
Pricing & Plans
Dollars MoCap offers both a permanently free product and a free trial account. Dollars EGAO, the webcam facial capture program, costs nothing, and every other product can be run on a trial account with no time limit, though streaming pauses for ten seconds every twenty and exports are capped at twenty seconds per session. The lowest paid entry point is the Dollars SAYA One-Month License at USD 4.90; perpetual licences start at USD 49 for Dollars SAYA and USD 59 for Dollars NVIS or Dollars LINK. All purchases are final.
- Dollars EGAO — free
- permanently
- Dollars SAYA One-Month License — USD 4.90 per month
- Dollars MOTS One-Month License — USD 11.90 per month
- Upgrade from Dollars MONO to Dollars DEEP (& DEEP Lite) — USD 20
- Dollars SAYA Lifetime License — USD 49
- Dollars NVIS Lifetime License — USD 59
- Dollars LINK Lifetime License — USD 59
- Dollars SOMA Lifetime License — USD 99
- Dollars MONO Lifetime License — USD 119
- Dollars MOTS One-Year License — USD 119 per year
- Dollars DEEP (& DEEP Lite) Lifetime License — USD 139
- Dollars MoCap Integration Support — USD 199
- Dollars VIVA Lifetime License — USD 399
Data, GDPR & hosting
A consolidated view of how Dollars MoCap handles your data.
GDPR overview
There is no mention of the GDPR anywhere on this site. Neither the Privacy Policy, updated in May 2026, nor the Terms of Service uses the words General Data Protection Regulation, names a legal basis, describes data subject rights, or designates an Article 27 representative or a data protection officer. This is silence rather than refusal: the Privacy Policy is detailed, but along a technical axis, describing what is computed locally and what reaches Microsoft PlayFab, Google Analytics and Unity Diagnostics, rather than a European regulatory one. The Terms of Service place the agreement under the law of the Hong Kong Special Administrative Region, while the dispute clause refers to a People's Court, which is inconsistent. There is no legal notice page, no postal address and no data request form; the single contact is hi@sunnyview.tech.
Who owns the data?
Section 5 of the Terms of Service splits ownership cleanly. The software and every intellectual property right attached to it belong to SunnyView Technology Co., Ltd., and the licence granted to the user is limited, non-exclusive and non-transferable. The motion capture data and the content produced with the software, on the other hand, belong to the user, who may exploit them for personal or commercial purposes. Account credentials are handled by Microsoft PlayFab, and the publisher states that it neither stores, accesses nor manages them. No clause claims any right for the publisher over captured performances, and no page on the site asks for a licence back on user output.
Reuse rights
Yes. The Terms of Service grant a licence to use motion capture data generated by the software for personal or commercial purposes, and section 5.2 confirms that the user owns the intellectual property rights to that data and to anything created with it. No further permission, attribution or revenue share is required, and no clause reserves any right for the publisher over the captured performances. The restrictions in the licence bear on the software itself, which may not be copied, modified, reverse-engineered, rented, resold or sublicensed, and not on the output produced with it.
Data retention & training
Hosting summary
Motion and facial data are never hosted anywhere. The Privacy Policy states that all real-time motion and facial computation happens on the local device and that the software does not transmit that data; it exists only in memory for the duration of a session. Three third-party services do receive something: Microsoft PlayFab handles account authentication, Google Analytics collects anonymised website usage data, and Unity Diagnostics receives crash reports on Unity's cloud servers. No hosting country or region is named for any of them. The publisher states that it stores no user credentials or account data on local or cloud servers, and that authentication traffic travels over HTTPS. On iOS, ARKit TrueDepth data stay entirely on the device: only numerical blendshape coefficients are used, and no image, depth map or three-dimensional facial geometry is collected. Buyers with a data residency requirement will find nothing here to work with, since no jurisdiction commitment is offered.
Things to keep in mind
Risks and trade-offs to weigh before adopting Dollars MoCap.
- All sales are final: the refund policy of 1 July 2025 allows no exception, so the free trial is the only safeguard before paying
- The publisher is barely identifiable, with no postal address, no legal notice page and no registration number, only a company name in the copyright and the Terms
- A single point of contact, hi@sunnyview.tech, hosted on a different domain from the site and rendered only by JavaScript
- No GDPR framework at all: no data processing agreement, no Article 27 representative, no security certification, and a dispute clause that contradicts its own governing law
- Crash report retention is outside the publisher's control, since it follows Unity's policy, and no hosting country is named
- Authentication is delegated to Microsoft PlayFab, and a trial account has to reach the internet every time it starts
- Capture quality depends on conditions the publisher itself warns about, so expecting studio results from a webcam in a cluttered room will disappoint
Setup & Integrations
Technical difficulty
Installing the software is straightforward: download an archive, register, launch. MONO advertises no pre-setup at all. The effort sits downstream, in the engine, where you install the right plugin, retarget onto your character's skeleton and choose or build a Control Rig for a non-standard model. Ready-made rigs cover UE4 Mannequin, MetaHuman, Daz3D and Character Creator. Hardware is a real constraint: an RTX 2060 minimum on Windows, an RTX 30-series card or an Apple M1 Max for Enhanced mode. Per-engine guides, sample projects and a Discord community help, and paid integration support costs USD 199.
Deployment
Apps stores
Integrations
Supported languages
Behind Dollars MoCap
Social
Resources
All the official URLs gathered for verification and reference.
Frequently asked questions
Do I need a motion capture suit or markers?
Does my motion data go to the cloud?
Can I use the captures commercially?
Is there a free version?
Is this a subscription?
Can I get a refund?
Which software does it work with?
What hardware does Dollars MONO need?
Does the site address the GDPR?
How do I contact the publisher?
Should you pick Dollars MoCap?
Dollars MoCap is one of the more convincing attempts to make performance capture ordinary. Nine programs cover the ground from a plain webcam to a VR rig, everything is computed on the user's own machine in real time, and the results reach Unreal Engine, Unity, Blender or iClone either as a live stream or as standard FBX and BVH files. The commercial model matches the promise: perpetual licences from USD 59, one product free forever, upgrades included, and no machine binding. The changelog runs to the end of June 2026, the documentation is a separate site in English and Japanese, and an open-source robotics fork sits publicly on GitHub. This is a range that is shown, not merely announced.
The reservation is not about the product but about the company behind it. SunnyView Technology Co., Ltd. publishes no postal address, no legal notice page and no registration number; the only way to reach it is one email address rendered by JavaScript, plus a Discord server. The GDPR is never mentioned, no data processing agreement is offered, and the dispute clause names Hong Kong law while pointing at a People's Court. Every sale is final.
For an independent creator or a small studio those are acceptable terms in exchange for capability at this price, and the unrestricted free trial makes the risk small. For an organisation with a procurement process or a compliance checklist the same facts are disqualifying, and no amount of technical quality compensates for a supplier that cannot be located. Try before buying: the publisher recommends exactly that, and its own refund policy leaves no other option.
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