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Code Generation · No Low Code

Gizmo

Gizmo was a free mobile creative platform where anyone aged 13 and up described an idea in plain language and the AI wrote the code for a touchable interactive experience. The service has now shut down.

Sunset Free plan Free No public API 13+ Verified by Guidaio
Overview

What is Gizmo?

Gizmo was a mobile creative platform built by Atma Sciences Inc in New York, whose footer read Made in New York City. Its own FAQ defined it as a new creative platform where you can make, share, and discover interactive experiences called Gizmos. A Gizmo was a piece of interactive media written in code and rendered inside the app: you described what you wanted, the AI wrote the code, and you then edited and tweaked the result. The people making them were called Gizmologists.

The pitch on the home page was tactile. Gizmos were designed to be touched. They reacted and replayed under a finger, which is what set them apart from the photos and videos filling every other feed. The company framed this as a new creative medium comparable to photography or video, and leaned on four claimed building blocks: natural-language understanding, code generation, visual rendering, and safety systems combining automated checks with human moderation, all wrapped in social features. Typical creations were toys, animations, music boxes, puzzles, drawing pads, algorithmic art and generative designs. Third-party AI models did the generation; the providers were never named.

Distribution was mobile only: iPhone and iPad on iOS 17 or later, with an Android rollout announced. The app weighed under 100 MB and Gizmos lived in the cloud rather than on the device. It was entirely free, with a minimum age of 13.

It worked. Roughly 600,000 installs had been recorded by February 2026, about half of them in the United States, with 235,000 in December 2025 alone and a 312% rise from October to December, according to Appfigures data reported by TechCrunch, from a public launch around August and September 2025.

The service no longer exists. In March 2026 the entire team was hired by Meta Superintelligence Labs, which took a non-exclusive licence on the technology. Meta launched Pocket in the United States and Gizmo closed the same day. The founders' notice now reads: we are now winding down the company and the team has moved on. Every gizmo.party path redirects to that notice, and the App Store listing returns a 404.

What it does

  • Describe an idea in everyday language and get back a playable interactive experience
  • Refine that result through follow-up prompts, or apply instant preset Tweaks
  • Bring in photos from the camera roll or generate images in-app, then cut them into stickers with auto-segment
  • Publish to the social feed and receive a unique link that opened without the app installed
  • Remix another creator's Gizmo, with attribution to the original author applied automatically
  • Follow creators, comment, like, favourite and hold private conversations in the messaging inbox
Audience

When to use Gizmo / When not to

A quick filter to help you decide if Gizmo is the right fit.

When to use Gizmo

  • Teenagers and young creators aged 13 and up who wanted to build something interactive without first learning to code
  • Designers and animators who needed to prototype a touch interaction in a minute rather than an afternoon
  • Teachers and instructional designers who used it as an accessible gateway into computational thinking and creative technology
  • Social media and community managers who wanted an interactive format instead of another photo or video post
  • Hobbyists who enjoyed making toys, animations, music boxes, puzzles, drawing pads, algorithmic art and generative designs

When not to use Gizmo

  • Anyone looking for a working tool today: the service is closed, the app is delisted and every site address redirects to a wind-down notice
  • Developers needing programmatic access, since no public API, no API keys and no third-party integrations were ever offered
  • Organisations with compliance requirements: there was no enterprise offering, no data processing agreement and no stated compliance commitment
  • Desktop users, because creation happened exclusively inside the mobile app even though shared links opened in a browser
  • Under-13s, excluded by the terms, and anyone needing dependable output, since the terms disclaimed the quality, originality and appropriateness of AI-generated content
Get started

How to use Gizmo

A typical end-to-end flow, from setup to results.

  1. Download the app from the iOS App Store, or search for Gizmo: Make Gizmos on Google Play
  2. Create an account with a name, phone number and date of birth, the last used to enforce the minimum age of 13
  3. Tap the create button and describe the idea in everyday language, for instance make a particle effect that follows my finger, or create a piano keyboard
  4. Wait 30 to 60 seconds while the AI wrote the code, remembering that a more precise description produced a closer result
  5. Refine with follow-up instructions such as make the background purple, or add more bounce to the animation
  6. Apply Tweaks, the preset adjustments to palettes, gravity, speeds and visual effects, which took effect instantly with no processing time
  7. Add images from the camera roll or generate them in-app, then use the auto-segment tool to turn them into stickers
  8. Publish to the feed, where each published Gizmo received a unique link that worked even for people without the app
  9. Browse the feed by swiping below the Gizmo, since taps on the Gizmo itself were used to interact with it
  10. Start again rather than keep patching: the FAQ advised a fresh attempt beyond 20 fixes, and warned that context became unmanageable past 50 edits
Quick read

Pros & Cons

Pros

  • No coding skill required: a description in everyday language was enough to produce working code
  • Fast turnaround, with most Gizmos generated in 30 to 60 seconds
  • Entirely free, with no paid tier and no commercial quota
  • Instant Tweaks that allowed experimentation without waiting for a regeneration
  • Built-in remixing with automatic attribution, which turned other people's work into a way of learning
  • A public link per Gizmo that opened without installing anything, which made sharing genuinely easy
  • Layered moderation, age-aware chat privacy settings, and a stated policy of not selling personal information

Cons

  • The service is shut down: the company is being wound down, the app has been removed from the App Store, and every site address redirects to a closure notice
  • Creation was possible on mobile only, and never from a computer
  • The licence granted to the publisher was very broad, being perpetual and worldwide and covering marketing use of users' creations
  • No GDPR machinery at all: the term is never used, and there is no Article 27 representative, no DPO and no DPA
  • No documented way to exclude your data from model training, and the AI model vendors and sub-processors were never named or listed
  • No retention period was ever quantified, and deleted content could persist in backups
  • Known degradation past 20 and then 50 edits on the same Gizmo, unquantified burst-creation limits, a phone number required at sign-up, no API, no integrations, and no published list of interface languages
Pricing

Pricing & Plans

Gizmo was free in its entirety: the app cost nothing to download and nothing to use, and creating, sharing and discovering Gizmos was included at no charge. There was no paid tier, no subscription and no documented in-app purchase, and the website carried no pricing page at all, the sitemap listing only eight URLs and none of them commercial. The FAQ justified this directly, stating that the team believed creativity should be accessible to everyone. The only restriction mentioned was an unquantified limit on rapid, back-to-back creation, intended to protect server resources. No price and no currency were ever published.

Prices and plans listed above may evolve. Always check the official pricing page before subscribing.
Trust & Privacy

Data, GDPR & hosting

A consolidated view of how Gizmo handles your data.

GDPR overview

The GDPR is never mentioned. Searching every archived page returns zero occurrences of GDPR, data processing agreement, sub-processor or Article 27. There was no EU representative, no named data protection officer, no DPA on offer, no standard contractual clauses and no stated legal basis for processing. The only framework named explicitly was Californian: the CCPA and CPRA, in section 13 of the privacy policy effective 7 October 2025. Rights were stated generically and conditionally, with the wording that depending on your location you may have rights, covering access, rectification, erasure, restriction or objection, portability and withdrawal of consent, exercised through the contact section at privacy@atmasciences.com. The policy stated the company was based in the United States and processed information on United States servers. Section 16 merely invited users to make contact if their local privacy laws granted additional rights. No GDPR compliance should be assumed.

Who owns the data?

Under the terms of service, creators kept ownership of their User Content. In exchange, they granted Atma Sciences Inc a perpetual, worldwide, non-exclusive, royalty-free licence to use, reproduce, modify, perform, display, distribute and otherwise disclose that content in order to operate, promote, market and improve the service, explicitly including showing users' Gizmos in marketing material. Anything published was visible to other users, who could remix it, with attribution to the original creator. The publisher reserved the right to remove content breaching the terms without notice. Because the terms, effective 30 October 2025, made the licence perpetual, it is not time-limited by the company's wind-down.

Reuse rights

The privacy policy, effective 7 October 2025, described collecting a name, phone number and profile details at sign-up, plus everything produced in the app: prompts, edits, generated code, images, video, audio, comments, likes and chat messages. Device identifiers, operating system, browser, mobile network, IP address, the general location inferred from that address and usage analytics were gathered automatically. Prompts and the resulting code, structures and designs were stored so creations could be edited, shared and, per the terms, used to improve the service. Data was shared with service providers covering cloud hosting, analytics and third-party AI model vendors, with other users for anything published, with affiliates and authorities, and with an acquirer in a change of control. The company stated it did not sell personal information to third parties. Other users could reuse a published Gizmo freely, without asking permission, by remixing it, and attribution was applied automatically. Private messages were not proactively monitored but could be read by moderation once reported. One point was never resolved: whether user prompts and content fed AI model training. The terms spoke of improving the service and never used the word train, and no opt-out was documented.

Data retention & training

Retention summary
Deleting content removed it immediately from public view and made it inaccessible to other users, but the privacy policy, effective 7 October 2025, warned it could remain in backups and on servers for legal obligations, fraud and abuse prevention, platform security and investigations. Data was kept as long as necessary for the purposes set out in that policy, or longer where the law required or permitted, and permanently deleted from systems afterwards. Accounts could be deleted from the settings, after which the terms, effective 30 October 2025, said data would be deleted or de-identified. Chat messages followed the same rules. No retention period was ever quantified anywhere on the site: not a single figure in days, months or years.
Trains on customer data
Unclear

Hosting summary

The privacy policy, effective 7 October 2025, stated plainly that the company was based in the United States and processed information on servers located in the United States. Users outside the country were told their information may be transferred to, stored in and processed in the United States, or in any country where the company's service providers maintain facilities. Those providers were described only by category, covering cloud hosting, analytics and third-party AI model vendors, and were never named; no sub-processor list was ever published. Gizmos themselves were stored in the cloud rather than on the device, according to the FAQ. No EU region was offered and no data residency option existed. On the technical side, the domain and service sat behind Cloudflare, on anycast IP 172.67.187.141 in AS13335. In short: a single United States jurisdiction, unnamed sub-processors, and no choice left to the user.

Hosting countries
🇺🇸 United States
Watch-outs

Things to keep in mind

Risks and trade-offs to weigh before adopting Gizmo.

  • The service no longer exists. Every gizmo.party path redirects to a single wind-down notice on atmasciences.com, verified on 24 August 2026 across nine paths all returning the same 8,193-byte page, and the publisher's own atma.inc domain redirects there too
  • The App Store listing returns a 404, so the app can no longer be downloaded, and user Gizmos are no longer reachable. No export procedure was ever published
  • The perpetual, worldwide licence users granted over their creations, marketing use included, survives the shutdown contractually. Meta separately holds a non-exclusive licence on the underlying technology
  • No GDPR machinery: no Article 27 representative, no data protection officer, no data processing agreement and no sub-processor list, so nothing about this service was built with EU law in mind
  • A phone number was required at sign-up, meaning a piece of identity data was handed to a company that is now being wound down
  • Deleted content could remain in backups with no announced time limit, and no retention period was ever quantified
  • Every URL listed on this page pointed to a live site once and now redirects; the content behind them survives only in Wayback archives, so treat any claim about the product as historical
Setup

Setup & Integrations

Technical difficulty

Trivial. Download the app, create an account, describe an idea. There was no installation beyond the app itself, no configuration and no API key. Sign-up asked for a name, phone number and date of birth to enforce the minimum age of 13, and a first creation took roughly a minute. The only real prerequisite was owning an iPhone or iPad on iOS 17 or later, or a compatible Android device. The genuine difficulty sat elsewhere, in writing the prompt: the FAQ devoted several answers to phrasing and advised starting from scratch rather than pushing past twenty corrections.

Deployment

Mobile appIOS appAndroid app

Apps stores

Company

Behind Gizmo

Company name
Atma Sciences Inc
Founded
09/08/2018
Country of origin
🇺🇸 United States
Headquarters
370 Lexington Avenue, New York, NY 10017
UBO
INFORMATION_NOT_FOUND
UBO country
INFORMATION_NOT_FOUND
Domain registrar country
🇺🇸 United States
Legal contact
Support contact

Fundraising

Seed round of USD 5.49 million led by First Round Capital and others, raised in 2025, per PitchBook data reported by TechCrunch on 4 February 2026
First Round Capital and Uncommon Projects both list Atma Sciences among their portfolio companies
Company founded in 2024 according to Crunchbase, which gives the year only, with no incorporation date published anywhere
Founding team: Josh Siegel as CEO, Daniel Amitay as CTO, Rudd Fawcett and Brandon Francis, with engineers previously at Snapchat
2026 exit: the team was hired by Meta Superintelligence Labs and Meta took a non-exclusive licence on the technology, which was not an acquisition of the company. Neither the deal value nor the number of people transferred was disclosed
None of these figures is published on gizmo.party: they all come from third-party sources

Social

Official links

Resources

All the official URLs gathered for verification and reference.

FAQ

Frequently asked questions

What exactly was a Gizmo?
A piece of interactive media written in code and rendered inside the Gizmo app. You described what you wanted, the AI wrote the code, and you could then edit and tweak it. Typical results were toys, animations, music boxes, puzzles, drawing pads, algorithmic art and generative designs.
Can I still use Gizmo today?
No. The service has shut down. Atma Sciences Inc is being wound down, the team moved to Meta Superintelligence Labs in March 2026, the App Store listing returns a 404, and every gizmo.party address redirects to a closure notice.
Did you need to know how to code?
No. You described your idea in everyday language and the AI wrote the code for you. You then refined it through follow-up prompts, or applied Tweaks, which were preset adjustments to things like colours, gravity and speeds.
What did Gizmo cost?
Nothing. It was free to download and free to use, with no paid tier, no subscription and no pricing page anywhere on the site. The FAQ stated that the team believed creativity should be accessible to everyone.
Which devices did it run on?
iPhone and iPad running iOS 17 or later, with an Android rollout announced. Creation was mobile only: shared links opened in a browser, but a Gizmo could not be built on a computer. The minimum age was 13.
How long did it take to generate a Gizmo?
Most Gizmos took 30 to 60 seconds. Tweaks, being presets rather than fresh generations, applied instantly with no processing time.
What was remixing?
Taking another creator's published Gizmo as a starting point and modifying it. Attribution to the original creator was applied automatically.
Who owned the creations?
The creator retained ownership, but granted Atma Sciences Inc a perpetual, worldwide, non-exclusive, royalty-free licence covering use, reproduction, modification, display and distribution, including the use of Gizmos in marketing material.
Was user data used to train AI models?
It was never settled. The terms spoke of using prompts and the resulting AI-generated content to improve the service, and never used the word train. No opt-out was documented anywhere.
Was the service GDPR-compliant, and where was data hosted?
The GDPR is never mentioned anywhere on the site; only the CCPA and CPRA are named. The privacy policy stated the company was based in the United States and processed information on servers located in the United States.
Conclusion

Should you pick Gizmo?

Gizmo was a finished and genuinely popular product. Roughly 600,000 installs in under six months, with sharp growth through late 2025, suggests the idea landed: a feed made of objects you could touch and manipulate rather than content you scrolled past. The proposition was original and the execution accessible. Describe an idea, get something playable, remix someone else's work and learn from it. It never charged anyone a cent.

The ending was abrupt. In 2026 the team was hired by Meta, a non-exclusive licence on the technology went with them, and Atma Sciences Inc was wound down. Meta launched Pocket in the United States the same day Gizmo closed. Josh Siegel described the moment as bittersweet and the product as a labor of love by so many people for the last couple years. Nothing in the pages collected offers users a successor, an export route or a migration path.

So the honest verdict has two halves. As a design object, Gizmo is worth studying: it showed that natural-language code generation could carry a consumer social product, and that people will build things when the barrier is a sentence rather than a syntax. As a tool, it is unusable. There is nothing to sign up for, nothing to download, and no way to recover what was made. The perpetual worldwide licence users granted over their creations, marketing use included, outlives the company that wrote it.

Treat this page as a record, not a recommendation. If the model interests you, the lesson sits in the approach, from prompt to code to touchable experience, and not in the product, which no longer exists.