
QuickMagic
QuickMagic turns ordinary video or a written prompt into editable 3D motion data, capturing body, hands and face without suits or markers, then exporting ready-made presets for Blender, Unreal Engine, Unity, Maya and humanoid robotics pipelines.
What is QuickMagic?
QuickMagic is a web platform for markerless AI motion capture, published by QuickMagic LLC in Hong Kong. It estimates full-body, hand and facial movement from a single ordinary video and converts it into editable 3D animation data, with no suit, reflective markers, sensors or multi-camera studio involved. Footage from a phone, webcam or DSLR is enough, and the accepted inputs are MP4, MOV, AVI and WebM.
A second entry point skips filming altogether. Text to Motion, in open beta since 5 June 2026, turns a written description of an action into a 3D skeletal sequence. The launch interface allows up to 10 seconds per animation and up to 10 candidate takes per project, with a free allowance of 15 generated seconds per user per day. Capture itself runs on the vendor's own Basic Motion Model V1 and V2.1.
What sets the tool apart is the breadth of its exports. Beyond generic FBX and BVH it ships workflow-specific presets for BIP, C4D, VMD-TDA, Mixamo, Unreal 4, Unreal 5.5 and 5.6-5.8, Unity Anim, Character Creator and iClone, Roblox R15, OnlyFace and Warudo-Anim. Those outputs target Blender, Unreal Engine, Unity, Maya, 3ds Max, MotionBuilder, Cascadeur, Cinema 4D, MikuMikuDance, UEFN and Cartoon Animator.
The same subscription opens a second product line. The Avatar side covers Action Imitation, People Swap, Talking Image, video generation on a seedance 2.0 model, and image generation up to 4K. A third strand serves robotics: human motion references for humanoid simulation, imitation learning and behaviour prototyping, with presets for the Unitree G1, H1 and H1_2.
Limits are stated openly. Video length runs from 30 seconds on the free tier to 120 seconds, uploads from 50 MB to 400 MB, and the vendor warns that subject visibility, lighting, motion blur, occlusion, camera movement and complex floor contact all affect the result. The interface is available in nine languages, and a separate enterprise API, not included in any personal plan, exposes the same capture engine to developers.
What it does
- Convert a single video into editable 3D body, hand and facial motion
- Generate 3D motion from a plain-language text prompt
- Export to FBX, BVH, BIP, C4D, VMD, Unity Anim, Unreal, Mixamo, CC&iClone, Roblox and OnlyFace
- Produce human motion references for Unitree G1, H1 and H1_2 humanoid robots
- Track several subjects within the same piece of footage
- Create avatar video through Action Imitation, People Swap, Talking Image and Video Generation
- Drive capture from your own product through the enterprise API
When to use QuickMagic / When not to
A quick filter to help you decide if QuickMagic is the right fit.
When to use QuickMagic
- 3D animators and rigging artists who need a usable motion base without booking an optical capture studio
- Game developers animating characters for Unreal Engine, Unity or Roblox
- MMD creators and VTubers who want VMD-TDA and OnlyFace exports with finger tracking from a single camera
- Robotics and embodied-AI researchers building human motion references for Unitree G1, H1 and H1_2 simulation work
- Solo creators and small studios starting on the permanent free plan with nothing more than a phone or webcam
When not to use QuickMagic
- Productions that need optical-studio precision, since complex floor contact, fast spins and long occlusion still demand manual cleanup
- Anyone expecting a finished character, because the output is motion data only, never modelling, rigging, skinning or rendering
- Buyers who require written GDPR compliance, a customer DPA, a named subprocessor list or SOC 2 and ISO 27001 certification
- Teams wanting API access from a personal subscription, as even the Studio plan excludes it and a separate API package starts at 299 USD
- Commercial work run on the free plan, which carries no commercial licence and clears assets after 15 days
How to use QuickMagic
A typical end-to-end flow, from setup to results.
- Create an account and confirm the four-digit captcha sent to your registration email
- Pick a mode: Video to Motion, Text to Motion, or one of the Avatar tools
- For video, upload clear footage with the subject visible, adequate lighting, limited motion blur and minimal occlusion
- Configure tracking: choose the subject, enable body, hand and face options, then set frame rate, camera mode and motion cleanup
- For text, write a prompt starting with 'A person', use concrete verbs, chain steps with 'and then', and state direction, speed and final pose
- Refine the prompt with the Refine/Polish and Sample Script helpers, then choose duration, number of alternatives and target skeleton
- Launch the job, keeping in mind that queue priority runs from Lowest on the free plan to a dedicated queue on Studio
- Preview the result and compare candidates on action order, balance, root trajectory and contact frames
- Select the export format and preset that matches your destination software
- Import into your 3D tool, align frame rate, axis, unit scale and reference pose, then retarget and clean up
Pros & Cons
Pros
- No specialised hardware required: a phone or webcam is enough to start
- A permanent free plan with 50 V Coins a month, FBX export and 30-second videos
- Unusually broad export coverage, with per-software presets rather than a single generic FBX
- Two complementary inputs, real footage and text prompts, inside one subscription
- An explicit robotics track with Unitree presets, rare among consumer mocap tools
- One subscription unlocks both the Mocap and Avatar product lines
- Public API documentation listing bone types, capture combinations and their restrictions
Cons
- No GDPR mention, no customer DPA and no published certification such as SOC 2 or ISO 27001
- Subprocessors are described only by category, never named
- A single contact address, hosted on a third-party domain, with no contact page and no legal notice page
- The free plan carries no commercial licence and clears assets after 15 days plus a 7-day deletion window
- API access is excluded from every personal plan, Studio included, and starts at a separate 299 USD package
- Output quality depends heavily on the source video, and blur, occlusion or fast spins still require cleanup
- Monthly credits do not roll over, and no lower tier can be bought while a higher one is active
Pricing & Plans
A permanent free plan is available at no cost, providing 50 V Coins per month, FBX export, 30-second videos and 15-day asset retention. The lowest paid entry point is the Basic plan at 14.90 USD per month, reduced to 11.90 USD per month when billed annually. API access is sold separately as one-off packages, the cheapest being API Basic at 299 USD.
- 0 USD/month - 50 V Coins - lowest queue priority
- 2 concurrent videos
- 30-second clips
- 50 MB uploads
- FBX export only
- 15-day retention
- no commercial licence
- no 2D filter
- 14.90 USD/month or 11.90 USD/month billed yearly - 200 credits - standard queue
- 5 concurrent videos
- 60-second clips
- 100 MB uploads
- full export range
- commercial licence
- 10-second Avatar output
- 49.90 USD/month or 39.90 USD/month billed yearly - 1000 credits - high queue priority
- 10 concurrent videos
- 90-second clips
- 200 MB uploads
- 179.90 USD/month or 143.90 USD/month billed yearly - 5000 credits - highest queue priority
- 15 concurrent videos
- 120-second clips
- 300 MB uploads
- 15-second Avatar output
- 499.90 USD/month or 399.90 USD/month billed yearly - 20000 credits - dedicated queue
- 20 concurrent videos
- 400 MB uploads
- 3 team seats announced as opening soon
- no API access
- 299 USD one-off - 2K API credits - 5 concurrent jobs - 60-second videos - 2-month validity
- 999 USD one-off - 10K API credits - 10 concurrent jobs - 90-second videos
- 4999 USD one-off - 70K API credits - 20 concurrent jobs - 120-second videos
- 9999 USD one-off - 200K API credits - 50 concurrent jobs - 120-second videos
- quoted on request
Data, GDPR & hosting
A consolidated view of how QuickMagic handles your data.
GDPR overview
There is no GDPR mention anywhere on this site. Across the sixteen pages collected, from the homepage and pricing tables to the User Agreement and the Privacy Notice, the terms GDPR, General Data Protection Regulation, CCPA and Article 27 never appear. No EU representative is designated, no data protection officer is named and no legal basis for processing is cited. A Hong Kong framework stands in their place: the User Agreement is governed by the law of the Hong Kong Special Administrative Region and disputes go to Hong Kong courts. The Privacy Notice still grants rights, subject to applicable law, covering access, correction, deletion, withdrawal of consent, account closure, marketing opt-out and complaints, all routed to the published contact address. European buyers should read this as an unaddressed area rather than a compliant one.
Who owns the data?
Under the User Agreement you keep the rights you lawfully hold in everything you upload. QuickMagic LLC takes only the permission it needs to run the service: storing, copying, analysing, transforming and processing your files to complete the tasks you submit, provide support, detect fraud and abuse, and meet legal obligations. Data may reach categories of providers, among them cloud, storage and CDN hosts, AI model vendors, payment, authentication, support, analytics and professional advisers, though none of them is named. The company states plainly that it does not sell personal data. The platform itself, including its models, code, interface and trademarks, remains the property of QuickMagic LLC.
Reuse rights
You may use generated content within the limits of applicable law and the plan in force when the content was produced. Commercial rights follow the plan rather than the file: the free tier excludes them, while Basic, Pro, Max, Studio and every API package include a commercial licence. QuickMagic offers no guarantee that output will be accurate, unique, fit for a particular engine or eligible for copyright, and it asks you to review and edit results before publishing or deploying them. You stay responsible for holding the rights to the footage, characters, voices and models you upload. One practical limit deserves attention: files exported in the default FBX format remain downloadable once a subscription ends, whereas a paid format chosen at upload time does not, because only that format exists on the server.
Data retention & training
Hosting summary
The Privacy Notice devotes a Cross-Border Processing section to hosting, and it is deliberately open-ended: data may be handled by servers, related services and technology providers located in Hong Kong or other countries and regions. Hong Kong is the only jurisdiction named, no other country or broad region is listed, and customers are offered no choice of hosting region. For transfers, the company says it limits processing purposes, uses data protection agreements with its providers and applies appropriate safeguards. Provider categories are disclosed, covering cloud, storage and CDN, AI model vendors, payment and tax, authentication, email, support, analytics and security, but no supplier is named. Security is described in generic terms such as access controls, protection in transit, monitoring and employee access management, with no certification cited. Governing law and jurisdiction both sit in the Hong Kong Special Administrative Region. Note that the site's resolved IP address geolocates to the United States, which reflects delivery infrastructure rather than the declared legal jurisdiction.
Things to keep in mind
Risks and trade-offs to weigh before adopting QuickMagic.
- Uploading someone else's video, face or voice without permission is forbidden and the liability falls on you, not the platform
- Misleading face swaps, false personation and unauthorised synthetic voice content are explicitly prohibited and can end an account
- Generated output is not guaranteed to be unique or eligible for copyright, which is a real exposure in paid commercial work
- Running professional work on the free plan means working without a commercial licence
- Retention is short: free-tier assets vanish after 15 days plus a 7-day deletion window, and the vendor states it is not a backup service
- Robot motion must never be deployed blind; the terms forbid driving physical systems with unverified data and the site insists on simulation first
- Sensitive material, faces, voices and body trajectories, is processed without any published GDPR framework, DPA or security certification
Setup & Integrations
Technical difficulty
Getting started is easy: create an account, upload, set a few options and export, with nothing to install and no special hardware. The real difficulty sits downstream, in your 3D pipeline. Retargeting, matching frame rate, axis, unit scale and reference pose, and cleaning up foot and hand contacts in Blender, Unreal, Unity or Maya all demand animation experience, as does picking correctly between FBX, BVH, BIP and VMD. The API route is a developer job: an enterprise key, a three-call COS upload sequence and proper status and retry handling.
Deployment
Integrations
Supported languages
Behind QuickMagic
Social
Resources
All the official URLs gathered for verification and reference.
Alternatives
Tools that compete with or complement QuickMagic.
Frequently asked questions
What hardware do I need to use QuickMagic?
What movement does it actually capture?
Can it handle more than one person in a shot?
Which export formats are available?
Is there a free plan, and what does the cheapest paid tier cost?
Can I use the results commercially?
How long are my files kept?
Is my footage used to train AI models?
Does QuickMagic offer an API?
Where does QuickMagic stand on GDPR?
Should you pick QuickMagic?
QuickMagic makes a credible case for markerless capture as a working tool rather than a demo. A phone video goes in, editable 3D motion comes out, and the export layer is where the product really earns its keep: instead of a single generic FBX, it ships presets built for Blender, Unreal, Unity, Maya, 3ds Max, MikuMikuDance, Character Creator, Roblox and Cinema 4D, which is unusual at this price. Adding text-to-motion and an explicit robotics track, with Unitree G1, H1 and H1_2 presets for imitation learning and simulation, widens the audience well beyond hobby animation.
The reservations are real and fall into two groups. Operationally, results depend on the source footage: the vendor itself flags motion blur, occlusion, fast spins and complex floor contact as cases needing cleanup, and retargeting stays a manual step. Contractually, the free plan carries no commercial licence and holds assets for only 15 days, monthly credits never roll over, no lower tier can be purchased while a higher one runs, and API access sits outside every personal plan including Studio.
The weakest area is data governance. For a tool that routinely processes faces, voices and body trajectories, the site publishes no GDPR position, no customer DPA, no named subprocessors and no security certification, states only that processing may happen in Hong Kong or other countries and regions, and exposes a single contact address on a third-party domain. The commitment not to train on private uploads without express consent is welcome, but it sits in a thin compliance frame.
For independent creators, game and MMD artists and robotics researchers, the free plan makes the evaluation nearly cost-free. Regulated European buyers should ask hard questions first.
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